no1lowr
+1y
the only reaosn you should base it off of industry standard is if you plan on working at one game studio only ever, lol, maya is a very common industry standard and is used mostly i believe, ive worked at scea, blizzard, ea, naughtydog, and between maya, lightwave, and 3d studio max you should be fine.
carter said it best, if you think photoshop is big, 3d is a way different world. good luck, feel free to ask questions.
for carter: hey man are you projection mapping the backgrounds? or are you modeling generic shapes and texturing them. the reason i ask is because of the lighting, and shadow on the car/